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OPFOR Hostility: The level of hostility civilians will have for EAST side forces at the start of the mission.BLUFOR Hostility: The level of hostility civilians will have for WEST side forces at the start of the mission.Active Limiter: Limits the number of "persistent" ambient civilians that are spawned at any one go (not including crowd/non-persistent civilians).Spawn Planes Radius: The distance (measured in 3D) at which civilians will spawn when players are on in a plane.Spawn Heli Radius: The distance (measured in 3D) at which civilians will spawn when players are on in a helicopter.Spawn Radius: The distance (measured in 3D) at which civilians will spawn when players are on foot.This option will also show you where "non-persistent" civilians are spawned around players (green dot) Enable Debug: this will toggle debug mode and allow mission makers to see where civilian clusters (large green circle areas) are on the map, where civilians have been spawned and for "persistent" civilians, which current action they are undertaking (green text).Simply place Civilian Population module in the editor and choose the settings as desired. In both case this module will attempt to spawn the closest civilians and despawn the furthest civilians from players, ensuring that there are no dead areas on the map when any active limiter on civilian units kicks in. The civilians can be interacted with and can be a source of intelligence. These civilians can form crowds and throw objects at hostile forces.
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These civilians spawn and despawn around players and do not have a pattern of life and cannot participate in insurgencies. The second type is a "non-persistent" layer that make up the civilians forming crowds and creating the effect of busy areas.
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The same individuals will spawn/despawn and are tracked as "ALIVE profiles". These civilians also carry intelligence, can be interacted with and if monitored may lead players to insurgent installations. The first type is a "persistent" layer of civilians that live in houses, have a pattern of life, journey between locations and can participate in insurgencies. This module will populate the map with civilians. The Civilian Population Module will not work unless at least one Civilian Placement module is placed. The module has a set of parameters that determine when civilians should be spawned, how many, hostility to sides and insurgent factions they may join or rebel against. The Civilian Population module is used to control the spawning, despawning and control of ambient civilians and crowds.
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